Programming in arts and crafts gives students and teachers unprecedented opportunities. Programming and coding, building and coding offer the opportunity to engage students and create more arenas for mastery.
To start with programming in arts and crafts, look at it this way. Not all students will be interested in painting, sewing or carpentry, but maybe they're interested in electronics, putting things together, or coding. Or vice versa. An interdisciplinary project gives you the opportunity to introduce other subjects that the students will have to work on anyway. Since the student is already working on some of the parts they find interesting, the likelihood of the same students finding mastery and enjoyment in other disciplines will increase.
Programming in arts and crafts became part of the subject and the learning outcomes as part of the subject renewal LK20 (LK2020). In this connection, it was decided that programming should not become a separate subject, but rather be integrated into existing subjects. This was also in line with the goal of more interdisciplinary teaching.
Arts and crafts is a creative subject and the joy of creation should be central. Programming and coding will also be a natural part of the joy of creation, especially in combination with physical construction kits or learning materials. This gives students the opportunity to combine physical and digital creative skills. This increases engagement and mastery.
As a teacher, the easiest way to get started with programming is to start with a project that is engaging and at the same time takes you through the most important behaviors and code. If you're completely new to programming, it can be an advantage to get some skills training or take a teacher course.
But the most important thing is to just start using it with your students.
If you're new to programming and coding, check out this article about programming in schools. Here you'll find introductory videos and links to courses and workshops.
With both individual and age customization, this is suitable for students from 4th to 10th grade.
It's often a good idea to start with a problem to solve, and one challenge most people can relate to is how hard it can be to get up in the morning.
Suggested task: Design and create a robotic alarm clock with micro:bit
Students are relatively free to design the robot as they see fit, and can use LED lights, sound, moving servo and motor to achieve the goal.
Before starting the actual task, students need some background knowledge and skills related to building, connecting and programming. A good project to start with could be Bubble:bit, a robot that lights up, waves and blows soap bubbles. With such a project, pupils will have completed a number of interdisciplinary learning objectives and will have acquired the necessary skills to be able to create the Robot alarm clock. The Bubble:bit project will also help to initiate thought processes in the pupils related to the possibilities they have when building their very own Robot alarm clock.
Competence goals in arts and crafts for grades 4-7
Learning outcomes for arts and crafts for grades 8-10
There are a number of opportunities for courses and skills development related to programming in general and micro:bit in particular. Colleges and universities offer courses for teachers to improve their skills, and science centers around the country offer courses specifically related to their Super:bit project.
This helps to form a good knowledge base, but we also recommend that teachers gain expertise directly related to the learning materials to be used, and preferably in line with the curricula and learning objectives.
Courses & workshops: